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Loading...Introduction to WebXR and Spatial Audio
When I first started exploring WebXR, I was amazed by the potential of creating immersive experiences for the web. However, I quickly realized that most tutorials and guides focused on the basics, leaving out the advanced techniques and insider knowledge needed to create truly engaging experiences. In this article, I'll share my journey of building an immersive WebXR experience using A-Frame 1.4.0 and Three.js r128, with a deep dive into spatial audio and physics-based rendering.
Setting Up the Scene
To get started, I set up a basic scene using A-Frame, including a camera, lighting, and a few 3D models. I then added spatial audio using the audio component in A-Frame, which allowed me to create an immersive audio experience.
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- Complete step-by-step implementation guide
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