Building Immersive WebXR Experiences with A-Frame and Three.js - NextGenBeing Building Immersive WebXR Experiences with A-Frame and Three.js - NextGenBeing
Back to discoveries

Building Immersive WebXR Experiences with A-Frame 1.4.0 and Three.js r128

Learn how to build immersive WebXR experiences with A-Frame 1.4.0 and Three.js r128, including spatial audio and physics-based rendering.

Mobile Development Premium Content 3 min read
NextGenBeing Founder

NextGenBeing Founder

Dec 22, 2025 14 views
Building Immersive WebXR Experiences with A-Frame 1.4.0 and Three.js r128
Photo by Vitaly Gariev on Unsplash
Size:
Height:
📖 3 min read 📝 567 words 👁 Focus mode: ✨ Eye care:

Listen to Article

Loading...
0:00 / 0:00
0:00 0:00
Low High
0% 100%
⏸ Paused ▶️ Now playing... Ready to play ✓ Finished

Introduction to WebXR and Spatial Audio

When I first started exploring WebXR, I was amazed by the potential of creating immersive experiences for the web. However, I quickly realized that most tutorials and guides focused on the basics, leaving out the advanced techniques and insider knowledge needed to create truly engaging experiences. In this article, I'll share my journey of building an immersive WebXR experience using A-Frame 1.4.0 and Three.js r128, with a deep dive into spatial audio and physics-based rendering.

Setting Up the Scene

To get started, I set up a basic scene using A-Frame, including a camera, lighting, and a few 3D models. I then added spatial audio using the audio component in A-Frame, which allowed me to create an immersive audio experience.

Unlock Premium Content

You've read 30% of this article

What's in the full article

  • Complete step-by-step implementation guide
  • Working code examples you can copy-paste
  • Advanced techniques and pro tips
  • Common mistakes to avoid
  • Real-world examples and metrics

Join 10,000+ developers who love our premium content

Advertisement

Never Miss an Article

Get our best content delivered to your inbox weekly. No spam, unsubscribe anytime.

Comments (0)

Please log in to leave a comment.

Log In

Related Articles