Building Scalable Event-Driven Systems with CQRS, Event Sourcing, and eBPF in Rust - NextGenBeing Building Scalable Event-Driven Systems with CQRS, Event Sourcing, and eBPF in Rust - NextGenBeing
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Building Scalable Event-Driven Systems with CQRS, Event Sourcing, and eBPF: A Practical Implementation in Rust

Learn how to build a scalable event-driven system using CQRS, Event Sourcing, and eBPF in Rust. Improve your system's performance and latency with these powerful patterns and tools.

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NextGenBeing Founder

NextGenBeing Founder

Jan 12, 2026 3 views
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Introduction to Scalable Event-Driven Systems

Last quarter, our team discovered that our monolithic application was struggling to handle the increased load of 10M requests per day. We tried to scale vertically by increasing the instance size, but it wasn't enough. That's when we decided to explore event-driven systems using CQRS, Event Sourcing, and eBPF. Here's what we learned.

What is CQRS and Event Sourcing?

CQRS (Command Query Responsibility Segregation) is an architectural pattern that separates the responsibilities of handling commands and queries. Event Sourcing is a pattern that stores the history of an application's state as a sequence of events. We chose to implement CQRS and Event Sourcing using Rust because of its performance and concurrency features.

Implementing CQRS and Event Sourcing in Rust

We started by defining our aggregate roots and the events that would be triggered by each command. We used the serde library to serialize and deserialize our events and commands.

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  • Complete step-by-step implementation guide
  • Working code examples you can copy-paste
  • Advanced techniques and pro tips
  • Common mistakes to avoid
  • Real-world examples and metrics

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